Wine is a translation layer (a program loader) capable of running Windows applications on Linux and other POSIX compatible operating systems. Windows programs running in Wine act as native programs would, running without the performance or memory usage penalties of an emulator, with a similar look and feel to other applications on your desktop.
You can find the code produced by our students at our GSoC 2009 download repository.
These projects have been accepted into The Wine Project. You can learn more about each project by visiting the links below.
| Student | Title | Mentor | Status |
|---|---|---|---|
Wine Application Test Suite |
James Hawkins |
accepted |
|
Direct3D - Implement D3DXAssembleShader function |
stefan doesinger |
accepted |
|
Improving JSctipt implementation |
marcus meissner |
accepted |
|
Implement Texture, Mesh and Font handling in D3DX and get some DirectX SDK samples running in WINE |
Roderick Colenbrander |
accepted |
|
DirectShow/GStreamer Bridge |
Edward Hervey |
accepted |